/* SDL_framerate: framerate manager LGPL (c) A. Schiffler */ #include "SDL_framerate.h" /* Initialize the framerate manager */ void SDL_initFramerate(FPSmanager * manager) { /* * Store some sane values */ manager->framecount = 0; manager->rate = FPS_DEFAULT; manager->rateticks = (1000.0f / (float) FPS_DEFAULT); manager->lastticks = SDL_GetTicks(); } /* Set the framerate in Hz */ int SDL_setFramerate(FPSmanager * manager, int rate) { if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT)) { manager->framecount = 0; manager->rate = rate; manager->rateticks = (1000.0f / (float) rate); return (0); } else { return (-1); } } /* Return the current target framerate in Hz */ int SDL_getFramerate(FPSmanager * manager) { if (manager == NULL) { return (-1); } else { return (manager->rate); } } /* Delay execution to maintain a constant framerate. Calculate fps. */ void SDL_framerateDelay(FPSmanager * manager) { Uint32 current_ticks; Uint32 target_ticks; Uint32 the_delay; /* * Next frame */ manager->framecount++; /* * Get/calc ticks */ current_ticks = SDL_GetTicks(); target_ticks = manager->lastticks + (Uint32) ((float) manager->framecount * manager->rateticks); if (current_ticks <= target_ticks) { the_delay = target_ticks - current_ticks; SDL_Delay(the_delay); } else { manager->framecount = 0; manager->lastticks = SDL_GetTicks(); } }