/* glfont: An example of using the SDL_ttf library with OpenGL. Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA The SDL_GL_* functions in this file are available in the public domain. Sam Lantinga slouken@libsdl.org */ /* $Id: glfont.c 2429 2006-05-14 21:03:44Z slouken $ */ /* A simple program to test the text rendering feature of the TTF library */ #include #include #include #include "SDL.h" #include "SDL_ttf.h" #ifdef HAVE_OPENGL #include "SDL_opengl.h" #define DEFAULT_PTSIZE 18 #define DEFAULT_TEXT "The quick brown fox jumped over the lazy dog" #define NUM_COLORS 256 static char *Usage = "Usage: %s [-utf8|-unicode] [-b] [-i] [-u] [-fgcol r,g,b] [-bgcol r,g,b] \ .ttf [ptsize] [text]\n"; void SDL_GL_Enter2DMode() { SDL_Surface *screen = SDL_GetVideoSurface(); /* Note, there may be other things you need to change, depending on how you have your OpenGL state set up. */ glPushAttrib(GL_ENABLE_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glEnable(GL_TEXTURE_2D); /* This allows alpha blending of 2D textures with the scene */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, screen->w, screen->h); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } void SDL_GL_Leave2DMode() { glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } /* Quick utility function for texture creation */ static int power_of_two(int input) { int value = 1; while ( value < input ) { value <<= 1; } return value; } GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) { GLuint texture; int w, h; SDL_Surface *image; SDL_Rect area; Uint32 saved_flags; Uint8 saved_alpha; /* Use the surface width and height expanded to powers of 2 */ w = power_of_two(surface->w); h = power_of_two(surface->h); texcoord[0] = 0.0f; /* Min X */ texcoord[1] = 0.0f; /* Min Y */ texcoord[2] = (GLfloat)surface->w / w; /* Max X */ texcoord[3] = (GLfloat)surface->h / h; /* Max Y */ image = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 32, #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 #else 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF #endif ); if ( image == NULL ) { return 0; } /* Save the alpha blending attributes */ saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); saved_alpha = surface->format->alpha; if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { SDL_SetAlpha(surface, 0, 0); } /* Copy the surface into the GL texture image */ area.x = 0; area.y = 0; area.w = surface->w; area.h = surface->h; SDL_BlitSurface(surface, &area, image, &area); /* Restore the alpha blending attributes */ if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { SDL_SetAlpha(surface, saved_flags, saved_alpha); } /* Create an OpenGL texture for the image */ glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); SDL_FreeSurface(image); /* No longer needed */ return texture; } static void cleanup(int exitcode) { TTF_Quit(); SDL_Quit(); exit(exitcode); } int main(int argc, char *argv[]) { char *argv0 = argv[0]; SDL_Surface *screen; TTF_Font *font; SDL_Surface *text; int ptsize; int i, done; SDL_Color white = { 0xFF, 0xFF, 0xFF, 0 }; SDL_Color black = { 0x00, 0x00, 0x00, 0 }; SDL_Color *forecol; SDL_Color *backcol; GLenum gl_error; GLuint texture; int x, y, w, h; GLfloat texcoord[4]; GLfloat texMinX, texMinY; GLfloat texMaxX, texMaxY; float color[8][3]= {{ 1.0, 1.0, 0.0}, { 1.0, 0.0, 0.0}, { 0.0, 0.0, 0.0}, { 0.0, 1.0, 0.0}, { 0.0, 1.0, 1.0}, { 1.0, 1.0, 1.0}, { 1.0, 0.0, 1.0}, { 0.0, 0.0, 1.0}}; float cube[8][3]= {{ 0.5, 0.5, -0.5}, { 0.5, -0.5, -0.5}, {-0.5, -0.5, -0.5}, {-0.5, 0.5, -0.5}, {-0.5, 0.5, 0.5}, { 0.5, 0.5, 0.5}, { 0.5, -0.5, 0.5}, {-0.5, -0.5, 0.5}}; SDL_Event event; int renderstyle; int dump; enum { RENDER_LATIN1, RENDER_UTF8, RENDER_UNICODE } rendertype; char *message; /* Look for special execution mode */ dump = 0; /* Look for special rendering types */ renderstyle = TTF_STYLE_NORMAL; rendertype = RENDER_LATIN1; /* Default is black and white */ forecol = &black; backcol = &white; for ( i=1; argv[i] && argv[i][0] == '-'; ++i ) { if ( strcmp(argv[i], "-utf8") == 0 ) { rendertype = RENDER_UTF8; } else if ( strcmp(argv[i], "-unicode") == 0 ) { rendertype = RENDER_UNICODE; } else if ( strcmp(argv[i], "-b") == 0 ) { renderstyle |= TTF_STYLE_BOLD; } else if ( strcmp(argv[i], "-i") == 0 ) { renderstyle |= TTF_STYLE_ITALIC; } else if ( strcmp(argv[i], "-u") == 0 ) { renderstyle |= TTF_STYLE_UNDERLINE; } else if ( strcmp(argv[i], "-dump") == 0 ) { dump = 1; } else if ( strcmp(argv[i], "-fgcol") == 0 ) { int r, g, b; if ( sscanf (argv[++i], "%d,%d,%d", &r, &g, &b) != 3 ) { fprintf(stderr, Usage, argv0); return(1); } forecol->r = (Uint8)r; forecol->g = (Uint8)g; forecol->b = (Uint8)b; } else if ( strcmp(argv[i], "-bgcol") == 0 ) { int r, g, b; if ( sscanf (argv[++i], "%d,%d,%d", &r, &g, &b) != 3 ) { fprintf(stderr, Usage, argv0); return(1); } backcol->r = (Uint8)r; backcol->g = (Uint8)g; backcol->b = (Uint8)b; } else { fprintf(stderr, Usage, argv0); return(1); } } argv += i; argc -= i; /* Check usage */ if ( ! argv[0] ) { fprintf(stderr, Usage, argv0); return(1); } /* Initialize SDL */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(2); } /* Initialize the TTF library */ if ( TTF_Init() < 0 ) { fprintf(stderr, "Couldn't initialize TTF: %s\n",SDL_GetError()); SDL_Quit(); return(2); } /* Open the font file with the requested point size */ ptsize = 0; if ( argc > 1 ) { ptsize = atoi(argv[1]); } if ( ptsize == 0 ) { i = 2; ptsize = DEFAULT_PTSIZE; } else { i = 3; } font = TTF_OpenFont(argv[0], ptsize); if ( font == NULL ) { fprintf(stderr, "Couldn't load %d pt font from %s: %s\n", ptsize, argv[0], SDL_GetError()); cleanup(2); } TTF_SetFontStyle(font, renderstyle); if( dump ) { for( i = 48; i < 123; i++ ) { SDL_Surface* glyph = NULL; glyph = TTF_RenderGlyph_Shaded( font, i, *forecol, *backcol ); if( glyph ) { char outname[64]; sprintf( outname, "glyph-%d.bmp", i ); SDL_SaveBMP( glyph, outname ); } } cleanup(0); } /* Set a 640x480 video mode */ screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); if ( screen == NULL ) { fprintf(stderr, "Couldn't set 640x480 OpenGL mode: %s\n", SDL_GetError()); cleanup(2); } /* Render and center the message */ if ( argc > 2 ) { message = argv[2]; } else { message = DEFAULT_TEXT; } switch (rendertype) { case RENDER_LATIN1: text = TTF_RenderText_Blended(font, message, *forecol); break; case RENDER_UTF8: text = TTF_RenderUTF8_Blended(font, message, *forecol); break; case RENDER_UNICODE: { /* This doesn't actually work because you can't pass UNICODE text in via command line, AFAIK, but... */ Uint16 unicode_text[BUFSIZ]; int index; for ( index = 0; (message[0] || message[1]); ++index ) { unicode_text[index] = ((Uint8 *)message)[0]; unicode_text[index] <<= 8; unicode_text[index] |= ((Uint8 *)message)[1]; message += 2; } text = TTF_RenderUNICODE_Blended(font, unicode_text, *forecol); } break; default: text = NULL; /* This shouldn't happen */ break; } if ( text == NULL ) { fprintf(stderr, "Couldn't render text: %s\n", SDL_GetError()); TTF_CloseFont(font); cleanup(2); } x = (screen->w - text->w)/2; y = (screen->h - text->h)/2; w = text->w; h = text->h; printf("Font is generally %d big, and string is %hd big\n", TTF_FontHeight(font), text->h); /* Convert the text into an OpenGL texture */ glGetError(); texture = SDL_GL_LoadTexture(text, texcoord); if ( (gl_error = glGetError()) != GL_NO_ERROR ) { /* If this failed, the text may exceed texture size limits */ printf("Warning: Couldn't create texture: 0x%x\n", gl_error); } /* Make texture coordinates easy to understand */ texMinX = texcoord[0]; texMinY = texcoord[1]; texMaxX = texcoord[2]; texMaxY = texcoord[3]; /* We don't need the original text surface anymore */ SDL_FreeSurface(text); /* Initialize the GL state */ glViewport( 0, 0, screen->w, screen->h ); glMatrixMode( GL_PROJECTION ); glLoadIdentity( ); glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity( ); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glShadeModel(GL_SMOOTH); /* Wait for a keystroke, and blit text on mouse press */ done = 0; while ( ! done ) { while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_MOUSEMOTION: x = event.motion.x - w/2; y = event.motion.y - h/2; break; case SDL_KEYDOWN: case SDL_QUIT: done = 1; break; default: break; } } /* Clear the screen */ glClearColor(1.0, 1.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* Draw the spinning cube */ glBegin( GL_QUADS ); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[7]); glVertex3fv(cube[7]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[7]); glVertex3fv(cube[7]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[7]); glVertex3fv(cube[7]); glEnd( ); /* Rotate the cube */ glMatrixMode(GL_MODELVIEW); glRotatef(5.0, 1.0, 1.0, 1.0); /* Show the text on the screen */ SDL_GL_Enter2DMode(); glBindTexture(GL_TEXTURE_2D, texture); glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(texMinX, texMinY); glVertex2i(x, y ); glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y ); glTexCoord2f(texMinX, texMaxY); glVertex2i(x, y+h); glTexCoord2f(texMaxX, texMaxY); glVertex2i(x+w, y+h); glEnd(); SDL_GL_Leave2DMode(); /* Swap the buffers so everything is visible */ SDL_GL_SwapBuffers( ); } TTF_CloseFont(font); cleanup(0); /* Not reached, but fixes compiler warnings */ return 0; } #else /* HAVE_OPENGL */ int main(int argc, char *argv[]) { printf("No OpenGL support on this system\n"); return 1; } #endif /* HAVE_OPENGL */