.text .global render_lineARM render_lineARM: @ r0 = n @ r1 = d @ r2 = floor @ r3 = base @ <> = err @ <> = adx @ <> = ady MOV r12,r13 STMFD r13!,{r4-r6,r11,r14} LDMFD r12,{r11,r12,r14} @ r11 = err @ r12 = adx @ r14 = ady rl_loop: LDR r4, [r1] @ r4 = *d LDR r5, [r2], r3,LSL #2 @ r5 = *floor r2 = floor+base SUBS r11,r11,r14 @ err -= ady MOV r4, r4, ASR #6 MUL r5, r4, r5 @ r5 = MULT31_SHIFT15 ADDLT r11,r11,r12 @ if (err < 0) err+=adx ADDLT r2, r2, #4 @ floor+=1 SUBS r0, r0, #1 STR r5, [r1], #4 BGT rl_loop LDMFD r13!,{r4-r6,r11,PC}